
Firstly, they bring about wildly unstable performance. The urban maps shake engagements up in a number of ways. Alternatively, paths can be created by stepping on smaller buildings or bringing larger ones to the ground with the ‘Mechs awe-inspiring firepower. Seeking out enemies between rows of tall, futuristic towers comes with a feeling of claustrophobia that only gives way once your metal death machines discover a lone verdant park or an opening with more breathing space. Not only does exchanging missile salvoes amid skyscrapers definitely feel like a breath of fresh air, the newly added environments are also quite gorgeous. The DLC’s core addition is in the title, as contracts and Flashpoint missions now also involve doing battle in urban settings. Just like with Flashpoint before it, the changes brought by BattleTech: Urban Warfare work with both campaign and Career mode. Yet it’s a home that requires a sizeable amount of space cash to keep afloat, which is why BattleTech: Urban Warfare painted an alluring picture of making money while visiting the big city (and possibly leaving some holes in it). Some of the people on board still remember when Dekker bit more than he could chew off an AC/10 round, while others earned their stripes in the Flashpoints added late last year. New Encounter - Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.Returning to my rowdy crew of MechWarriors on the Argo always feels like getting reacquainted with old friends.

Three New Enemy Vehicles - The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.

New Flashpoints - A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The Javelin is a compromise between speed and firepower, with close-range knockout power. Two New BattleMechs - The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.Įlectronic Warfare - The return of these lost technologies will forever change the 31st century battlefield.

Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Urban Warfare - Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. With new urban challenges, the return of lost technologies, new ‘Mechs, vehicles, encounters and flashpoints, Urban Warfare takes the BATTLETECH experience to new, gritty heights. Weigh the hazards and benefits before going into urban battle, though - explosions, floods and more await. City combat is center stage in this expansion, introducing new street features including blocked lines of sight, collateral damage rules, and all sorts of new destruction.
