

You can ignore the Bone Putters in the next room.

Nintendo EPD, Grezzo/Nintendo via Polygonįrom the Dekudon mini-boss fight, go left. Find the Color Dungeon Map Path to the Color Dungeon Map. You can slash at it if you want, or stay along the bottom edge of the room and toss bombs at it. Jump to avoid his ground pound attack so you’re not stunned and can avoid the boulders.

It’ll jump and do a ground pound that will stun you, and that ground pound will also cause boulders to bounce around the room. Nintendo EPD, Grezzo/Nintendo via Polygonĭekudon has one attack that is kind of two attacks. Dekudon mini-boss fight Dekudon mini-boss fight. Go up and unlock the door at the top of the room. Open the chest in the next room for another Small Key. (And smash the pots to get some Magic Powder.) Nintendo EPD, Grezzo/Nintendo via Polygonīacktrack to the room with the Karakoros - each room only has one other door, so you can’t get lost. Get to Dekudon mini-boss fight Path to the Dekudon mini-boss fight. Push the top and bottom blocks to the left, and then push the middle block up to open a path. Nintendo EPD, Grezzo/Nintendo via Polygonįrom the Giant Buzz Blob mini-boss fight, go left. Get the Nightmare Key Push the blocks to open a path to the Nightmare Key. You’ll have to hit it six or so times to defeat it. Just keep moving, and then spin around and swing as soon as it hits the ground. The Blob will jump and try to land on you - and will deal a bunch of damage if it does. The Powder will make the Blob revert to its blob form, and you can deal damage. Get close, throw the powder, and then swing. Nintendo EPD, Grezzo/Nintendo via Polygon You can’t hit the Blob with your sword until you hit it with some Magic Powder. Head through to your first mini-boss fight.

Take out the three Goblins and unlock the door at the top. Nintendo EPD, Grezzo/Nintendo via Polygonĭo that and a Small Key will fall. Take out the Bone Putters, and go up again. Go to Giant Buzz Blob mini-boss fightįrom the Karakoro puzzle, go up. Sink them both, and a chest will appear with the Stone Beak. Slash once, pick them up, and then throw them into the corresponding colored hole. The Red and Blue Karakoro in the next room will turn into a ball when you hit them. Place the Karakoro in their color-matching holes. Find the Stone Beakįrom the Compass room, head right two rooms.
#IN SOUND MIND WALKTHROUGH BULL FULL#
Open the chest that appears to get for the Compass.īomb the bottom wall of this room to open a room full of rupees. To turn all the statues in this room blue: Your first color puzzle in the Color Dungeon. Head u,a and take out the three enemies to unlock the door to the right. The Color Guard will sell you Magic Powder at an exorbitant markup if you need it. We’ve also marked the boss fights locations. We’ve marked the locations of the important items like the Compass, Stone Beak, and Map, as well as the Fairy Queen. The map above shows an overview of the Color Dungeon. Color Dungeon item and boss locations Nintendo EPD, Grezzo/Nintendo via Polygon This will uncover some stairs (and play that oh-so-satisfying discovery sound). Move the bottom right (it’s in the middle) down.(If you screw up, head into the Witch’s house to reset the cemetery.) Color Dungeon entrance puzzle solution. The numbers from the book are the order you need to push the stones in. Now, use the instructions from the book to move the headstones. Take out the first of them - the one that was floating around before you got here - to destroy them all. Touch each of the headstones - but don’t move them - to summon the Ghinis inside. Clear out the Ghinis before you start the puzzle. Continue north until you get to the Witch’s house (where you can stock up on Magic Powder - you’ll need it soon). From the Ukuku Prairie warp pad (due east of the Mabe Village shop), head up and climb the ladder. Go to the Cemetery Path to the Cemetery and the Color Dungeon location.
#IN SOUND MIND WALKTHROUGH BULL CODE#
It will give you a code to enter this hidden dungeon: 3 up, 4 right, 5 up, 2 left, 1 down. There’s a book teetering on top of the shelves along the top wall. These instructions are the solution to a puzzle you’ll need to solve to find the Color Dungeon.
